Likewise, each class has a number of special abilities which can be charged up during play, such as smoke bombs, thrown weapons and much more besides to keep things interesting. The Peacemaker class, for example, looks like she has stepped over from Ubisoft’s Assassin’s Creed series, as she is extremely quick and great at causing bleed attacks that sap the health from her foe, but on the other hand, suffers from low health which means that if you don’t want end up in the ground, you need to keep on the move. From different movesets to allowing an extensive amount of visual customisation, For Honor provides the player with impressive scope to make each hero their own. Additionally, each hero is reassuringly unique in their own way. ![]() With each of the three factions possessing four very different characters that each fall into various broad archetypes, tanks, fast attackers, all-rounders and so on, players will struggle to find a character that doesn’t suit their individual playstyle. Simply put, in For Honor, you are no longer saved by your weapon passing through solid objects (nor by friendly fire) and so it forces you to keep mind of your surroundings, to judge distance and to lure stronger, longer range foes into close quarters to make the same mistake.Ĭompounding this remarkable amount of depth are the various heroes that you can choose from. Nowhere is this more obvious than when you are swinging your weapons in close spaces, with errant attacks that end up striking the walls and thus leaving you vulnerable. One area of its craft where this nuance is most keenly felt is in how For Honor demands that the player respects the environment that they are in. In this sense, For Honor feels like a throwback to oft-overlooked Squaresoft fighter Bushido Blade, and those few folks who make up the cult following for that PSOne title will certainly find much to like here. Persevere with it though, and the game’s more deliberate approach manifests, as the weight of your character, coupled with the emergent stratagems available makes each battle feel much more tactical than the sort of freewheeling chaos that we’ve witnessed in other genre efforts up until now. ![]() For anyone coming from a regular brawler or fighting game, For Honor can seem laboured and even downright slow at times.
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